home *** CD-ROM | disk | FTP | other *** search
- Thank you for purchasing ANIM Workshop!!!
-
- A few last minute changes have been made to the program since the printing
- of the manual. Read through the following so that you'll have an idea of
- what has been changed and/or added.
-
- *** CHANGES TO AREXX COMMANDS
-
- REMOVED COMMANDS:
-
- The following commands have been removed. Their functions will be
- supported by new AREXX commands in the next release.
-
- OPEN_ANIM
- ADD_FRAME
- CLOSE_ANIM
- PLAY_RATE
- STOP_PLAY
-
- CHANGED COMMANDS:
-
- PLAY_ANIM
-
- The "PLAY_ANIM" command has a new argument and has been in function
- somewhat. Here is the new "PLAY_ANIM" command:
-
- PLAY_ANIM loops rate
-
- This will play a loaded animation "loops" number of times at "rate" frames
- per second. The "loops" number must be greater than zero and the "rate"
- number follows the same rules that the old "PLAY_RATE" command used.
-
- *** XOR ANIMATIONS WITH NO LOOP FRAMES
-
- Although this form of animation is supported (both in creation and
- playback), you CANNOT play this kind of animation backwards. This is an
- inherent limitation in the way ANIM works. If you want to be able to play
- such an animation backwards, just add loop frames with the ADD LOOP FRAMES
- tool.
-
- *** SAMPLE DATA
-
- Provided on the release disk (and installed during the installation
- procedure) are two directories containing some sample data. There are two
- directories, "DATA" and "REXX".
-
- DATA
-
- This is full of miscellaneous items such as palettes, animations, etc.
-
- REXX
-
- Here we have provided some example AREXX scripts.
-
- *** LOW RAM PROBLEMS
-
- If you are running other programs with ANIM Workshop (such as ADPro and the
- Toaster), you may be tight on RAM even if you have a large amount installed
- in your machine. If this is the case, you may want to assign AWTEMP: to
- your harddrive instead of RAM. First, try assigning it to RAM and if you
- have problems, change it to some temporary area on your harddrive which has
- about 1 megabyte of free space.
-
- *** NEW BUTTONS
-
- There are two places in ANIM Workshop where the program waits for frames or
- user input to finish/stop the animation creation. The two tools are GRAB
- and CREATE (when using the "wait for files to be saved" function). In both
- cases, a requester appears showing the frame count of the animation. This
- requester also provided two buttons, Done and Stop. If you click "Done",
- the animation will be finished normally and if you click "Stop", the
- process will be aborted.
-
- The CTRL + SHIFT + E key sequence is no longer used to end/finish the
- animation as stated in the manual. The CTRL + SHIFT + A key sequence is
- still used during the GRAB tool to add a frame.
-